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TimVideos.us and Google Summer of Code 2016!

This is a cross post from the HDMI2USB website.

TimVideos.us and Google Summer of Code 2016!

The TimVideos.us project is happy to announce that it has been selected to participate in the Google Summer of Code for 2016 (GSoC). GSoC is a program where students are paid to contribute to selected open source projects over the northern hemisphere summer, flip bits not burgers!

The application period is now open and students have until 25 March 19:00 UTC to apply to work with the TimVideos.us project. The list of proposal ideas includes contributing to the HDMI2USB and things related to the Numato Opsis.

GSoC Logo 2016

Due to the focus on hardware, we are very interested in students who are interested in things like VHDL/Verilog and other HDLs, embedded C programming and operating systems and electronic circuit/PCB design. Some possible ideas include;

If you are interested in applying, your first point of call should be our Google Summer of Code page. Even if you can’t apply to GSoC, you can also help us by forwarding this message to anyone you might think who is interested!

TimVideos Logo

In the land of the sheep…

I wrote this post while in New Zealand but never posted it, now I’m at Linux.conf.au I have time to finish it up.

Well its been a long time since I have posted on my blog. As I lasted mentioned I now work at Google, which has been going well but keeping me fairly busy. For the last month (October, 2009) I have been back in Mountain View, California. While I was there for mainly work purposes, I did get the chance to go to both the Summer of Code Mentor Summit and the GitTogether. Both where a lot of fun but tiering.

It was good to see the BZFlag guys again – they even had cool t-shirts this year. Not as cool as our Thousand Parsec shirts, however. 🙂 I was finally able to meet kblin who I had know through the WorldForge project for many years. As always he looked nothing like I expected.

At the GitTogther I was mainly interested in trying to make git usable with large media repositories. This is one area which Subversion still has an advantage. After much discussion we came up with a solution to the problem which I gave a short presentation.

It also gave me a chance to catch up with the Open Source Progams Office. It was great to catch up with Leslie Hawthorn and her fabulous crew.

No sooner had I gotten back from the states, I headed of to New Zealand. Lee Begg who I also first met through the WorldForge project and was the co-founder of the Thousand Parsec project, is getting married and I will be a grooms man.

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Thousand Parsec accepted into Google Summer of Code 2008!

As I’m too lazy to write a post myself, here is one from JLP:

Google has just published the list of accepted mentoring organizations for Google Summer of Code 2008 and it is great to see that Thousand Parsec has made it once again. We must be doing something right 🙂

So, if you are into turn-based 4X space strategy games and would like to help in game development, this is your chance. Take a look at our Google Summer of Code and Ideas for Programmers pages and get involved. There is even US$ 4500 to encourage you to take that step into the world of open source software programming.

Interested students now have about a week to get to know us better. You can chat with us on IRC (Freenode network, #tp channel) or write to our development mailing list. Starting March 24 student applications can be submitted, all applications must be in by March 31. I’m looking forward to be a mentor again.

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Google Summer of Code on again!

Leslie Hawthorn has announced that the Google Summer of Code is on again. Like, nobody saw that comming! Hopefully, Thousand Parsec will be a mentor organisation again. Have to keep those southern hemisphere mentor numbers up!

Summer of Code results

If you read my blog but not the Thousand Parsec news feed, you might have missed my wrap up of our Summer of Code. You can find the complete post here, some highlights include;

According to Oholo, over the summer the students made a total of 371 commits to our public repository, changing a total of 39,050 lines of code.

and

Participating in the Summer of Code has meant that students from around the world have started trying to figure out how to make Thousand Parsec part of their course work. One such student is Nathan Partlan aka greywhind who is doing a full year internship with Thousand Parsec.

You should check it out.

GSoC Mentor Summit

Well, I am currently sitting in the famous Googleplex. I’m attending the Google Summer of Code Mentor Summit that Google paid to fly me out for, which is very very cool (thanks Google!). I have never been to the USA before, so I have about 3 days next week to look around the San Francisco bay area.

Work was suprisingly cool about me disappearing for a week and a half when I had only been working there for 4 weeks!

As I have said previously, the Summer of Code was a really cool program to be part of and we had some really cool success. Hopefully we can get in again next year!

Summer comes to an end, but it’s not over.

Well, not really – I’m in the Southern Hemisphere and Summer is yet to arrive. What I am ranting about is the “Google Summer of Code”. This year, much to our suprise Thousand Parsec the space strategy empire building game I founded “oh so many years ago”, was selected to become a mentor organisation.

We had 3 students accepted into the program and then Google also agreed to fund an extra student outside the program! Sadly only 3 out of these 4 students passed the mid-term evaluation, but the work they have been doing is really, really cool!

This last 6 months have been really rewarding personally. I started the project in 2001 and it has been a long slog to grow the project past just the other founder and me. With all these new people who are actively excited about the project (and not just the SoCers!) it has been a huge relief that time over the last 6 years has not been wasted. With myself recently graduating, the nature of my contributions to the project is going to change and it’s nice to know that others will be helping to keep the project alive.

It use to be the case that if I stop working on the project, no progress would be made. Now almost everytime I turn on the computer I see new commits. When I go to our gitweb there is always a lot of green. It’s an absolutely wonderful feeling!

The next 6 months are also going to be really exciting, with TP04 reaching the final stages of specification, a new website reorg, a bunch of new games and an almost complete rewrite of the primary client. We might actually start attracting users :).

Summer of Code Woo!

As everyone should know by now, Thousand Parsec got accepted as a Google Summer of Code.

It’s been very hectic, but a load of fun. This graph shows how much extra traffic the SoC has produced. Our IRC channel which normally has about 9 people on it has had around 20.

I’ve been really busy commenting on applications and introducing the newbies. It’s really been a lot of work but I think it will be worth it in the end. The amount of progress which could be made in the 3 months SoC runs for is really huge. A $US 4500 payment is also a good incentive to actually finish what you said you would too.

We have 9 application so far, of which 8 are of very high quality. I would really like to see 30 applications in total, however being realistic we will probably only get around 20.