<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Thousand Parsec Protocol Overview</title>
	<atom:link href="http://blog.mithis.net/archives/tp/15-tp-protocol-overview/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.mithis.net/archives/tp/15-tp-protocol-overview</link>
	<description></description>
	<lastBuildDate>Fri, 13 Jan 2012 18:21:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Jure Repinc</title>
		<link>http://blog.mithis.net/archives/tp/15-tp-protocol-overview/comment-page-1#comment-44</link>
		<dc:creator>Jure Repinc</dc:creator>
		<pubDate>Sun, 10 Jun 2007 11:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mithis.net/archives/thousand-parsec/15-thousand-parsec-protocol-overview#comment-44</guid>
		<description>I&#039;ve copied the plans for TP04 into &lt;a href=&quot;//www.thousandparsec.net/wiki/TP04&quot; rel=&quot;nofollow&quot;&gt;Thousand Parsec Wiki&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve copied the plans for TP04 into <a href="//www.thousandparsec.net/wiki/TP04" rel="nofollow">Thousand Parsec Wiki</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mithro</title>
		<link>http://blog.mithis.net/archives/tp/15-tp-protocol-overview/comment-page-1#comment-6</link>
		<dc:creator>mithro</dc:creator>
		<pubDate>Sun, 25 Feb 2007 16:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mithis.net/archives/thousand-parsec/15-thousand-parsec-protocol-overview#comment-6</guid>
		<description>I like this too. I think it will end up being ruleset specific.

There should however be support in the protocol for changing settings like alliances and such incase the ruleset developers think otherwise.</description>
		<content:encoded><![CDATA[<p>I like this too. I think it will end up being ruleset specific.</p>
<p>There should however be support in the protocol for changing settings like alliances and such incase the ruleset developers think otherwise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mithro</title>
		<link>http://blog.mithis.net/archives/tp/15-tp-protocol-overview/comment-page-1#comment-5</link>
		<dc:creator>mithro</dc:creator>
		<pubDate>Sun, 25 Feb 2007 14:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mithis.net/archives/thousand-parsec/15-thousand-parsec-protocol-overview#comment-5</guid>
		<description>I&#039;ve updated the text to read correctly now.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated the text to read correctly now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nash</title>
		<link>http://blog.mithis.net/archives/tp/15-tp-protocol-overview/comment-page-1#comment-4</link>
		<dc:creator>nash</dc:creator>
		<pubDate>Sat, 24 Feb 2007 21:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mithis.net/archives/thousand-parsec/15-thousand-parsec-protocol-overview#comment-4</guid>
		<description>Actually I hope diplomacy is never forced.   Deception, breaking of agreements - the backstab - is part of the game.  

One thing to remember - if someone backstabs you, there trustworthiness in later games is reduced - so there are long term consequences - but it should be there as an option.</description>
		<content:encoded><![CDATA[<p>Actually I hope diplomacy is never forced.   Deception, breaking of agreements &#8211; the backstab &#8211; is part of the game.  </p>
<p>One thing to remember &#8211; if someone backstabs you, there trustworthiness in later games is reduced &#8211; so there are long term consequences &#8211; but it should be there as an option.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jure Repinc</title>
		<link>http://blog.mithis.net/archives/tp/15-tp-protocol-overview/comment-page-1#comment-3</link>
		<dc:creator>Jure Repinc</dc:creator>
		<pubDate>Sat, 24 Feb 2007 14:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mithis.net/archives/thousand-parsec/15-thousand-parsec-protocol-overview#comment-3</guid>
		<description>Great to see this charter, any estimates about when each version will be released?

Is there a typo in second point for TP03, where you are mentioning TP04?

Oh and about diplomacy. You say that if a player says she will not attack another one server will prevent this happening. Will this also be managed by each game separately? Because this can be a tactical trick, you say you will not attack and ten attack anyways the unprepared victim.
Maybe this could be a setting in each game so that you can force game to be fair or not force that.</description>
		<content:encoded><![CDATA[<p>Great to see this charter, any estimates about when each version will be released?</p>
<p>Is there a typo in second point for TP03, where you are mentioning TP04?</p>
<p>Oh and about diplomacy. You say that if a player says she will not attack another one server will prevent this happening. Will this also be managed by each game separately? Because this can be a tactical trick, you say you will not attack and ten attack anyways the unprepared victim.<br />
Maybe this could be a setting in each game so that you can force game to be fair or not force that.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

