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    <title>Mithro rants about stuff - games</title>
    <description>Technical blog about open source hardware, software development, and tech projects. Documenting work on HDMI2USB, TimVideos.us, and various hardware/software initiatives. - Posts in games category</description>
    <link>https://blog.mithis.net/</link>
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    <pubDate>Sun, 31 May 2026 10:37:31 +1000</pubDate>
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      <item>
        <title>OSDC &amp; orbital death, better late then never…</title>
        <description>&lt;p&gt;So last year at the end of November I spoke at OSDC. I had been meaning to blog about the conference but never gotten around to doing so. The conference was great, but like previous OSDC’s I came down with something. Sadly, this meant that missed &lt;a href=&quot;http://en.wikipedia.org/wiki/Andrew_Tridgell&quot;&gt;Andrew Tridgell’s&lt;/a&gt; talk about the &lt;a href=&quot;http://people.samba.org/people/2008/10/22#a-year-since-microsofts-appeal-failed&quot;&gt;EU-Microsoft agreement&lt;/a&gt;. Joel, who had been camped out in my lounge room for the week, said it was really worth listening too. I really wish OSDC recorded all the talks like Linux.conf.au does.&lt;/p&gt;

&lt;p&gt;As part of speaking at the conference I had to produce a paper. This paper puts into writing a lot of what I have &lt;a href=&quot;http://blog.mithis.net/archives/games/82-techtalk-gamingforfreedom&quot;&gt;been talking about&lt;/a&gt;. I wasn’t going to post it, but after getting a email out of the blue about the topic, I’ve decided to &lt;a href=&quot;/assets/images/wp-content/uploads/2009/01/osdc-paper.pdf&quot;&gt;put a copy here on my blog&lt;/a&gt;. I might as well also upload the &lt;a href=&quot;/assets/images/wp-content/uploads/2009/01/osdc-presentation.pdf&quot;&gt;presentation I gave&lt;/a&gt;, but it won’t be very interesting by itself. Both are released under a CC-BY-SA.&lt;/p&gt;

&lt;p&gt;If there is one thing that any budding game developer (open source or otherwise) should take away from this talk, it is the following:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;When a person is looking for normal software, &lt;span style=&quot;color: #ff0000;&quot;&gt;they have an issue to solve.&lt;/span&gt;&lt;br /&gt;
When looking for computer games, &lt;span style=&quot;color: #ff0000;&quot;&gt;they are looking to be entertained.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This fundamental difference in mindset should drive every aspect of your game, website and release process.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Edit: How could I forget? A big thanks goes out to &lt;a href=&quot;http://www.hawthornlandings.org/&quot;&gt;Leslie Hawthorn&lt;/a&gt; who helped proof read the paper and making it much easier to read!&lt;/em&gt;&lt;/p&gt;
</description>
        <pubDate>Mon, 26 Jan 2009 14:43:32 +1000</pubDate>
        <link>https://blog.mithis.net/archives/games/99-osdc-orbital-death-better-late-then-never</link>
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        <category>freedom</category>
        
        <category>gaming</category>
        
        <category>late</category>
        
        <category>osdc</category>
        
        <category>paper</category>
        
        
        <category>games</category>
        
        
        <description>So last year at the end of November I spoke at OSDC. I had been meaning to blog about the conference but never gotten around to doing so. The conference...</description>
        
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        <title>Tech Talk at Google – Gaming for Freedom</title>
        <description>&lt;p&gt;Last week on friday, I gave a &lt;a href=&quot;http://google-opensource.blogspot.com/2008/06/open-source-developers-google-speaker.html&quot;&gt;Tech Talk&lt;/a&gt; about Open Source Gaming as part of &lt;a href=&quot;http://www.hawthornlandings.org/&quot;&gt;Leslie Hawthorn’s&lt;/a&gt; “&lt;a href=&quot;http://google-code-updates.blogspot.com/search/label/oss%20devs&quot;&gt;Open Source Developers @ Google&lt;/a&gt;” talk series. For those who were silly enough to miss it, it should be soon coming to a YouTube near you.&lt;/p&gt;

&lt;p&gt;I had given a similar talk at &lt;a href=&quot;http://www.linuxsa.org.au/meetings/&quot;&gt;my local LUG&lt;/a&gt; only recently, I think that version went a little better but it was quite a different crowd. The first part of my talk came across way more preachy then I had hoped. I also see now how I can better use Thousand Parsec as examples of the tips I came up for releasing FOSS games. I guess practice makes perfect, maybe I’ll get it right to one day be able to give it at &lt;a href=&quot;http://linux.conf.au/&quot;&gt;Linux.conf.au&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;At the beginning this time I tried some of the “one word per slide quick succession” talk which &lt;a href=&quot;http://mirror.linux.org.au/linux.conf.au/2008/Fri/mel8-183.ogg&quot;&gt;Anthony Baxter&lt;/a&gt; had suggested. I think however think I ended up just insulting every American! I don’t think I speak fast enough to make this type of talk successful, but I’ll keep experimenting.&lt;/p&gt;

&lt;p&gt;If you have any feedback on the talk, please do &lt;a href=&quot;mailto://mithro@mithis.com&quot;&gt;send me an email&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;The real reason for this post is to &lt;a href=&quot;/assets/images/wp-content/uploads/2008/06/techtalk6-pdfable.pdf&quot; title=&quot;Gaming for Freedom&quot;&gt;upload the slides for the tech talk&lt;/a&gt; so they can be linked from the YouTube video.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Edit: The talk has now been uploaded, you can access it via the following &lt;a href=&quot;http://www.youtube.com/watch?v=8Ct36u8RPIU&quot;&gt;link&lt;/a&gt; or see it below,&lt;/em&gt;&lt;/p&gt;

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</description>
        <pubDate>Tue, 10 Jun 2008 03:15:04 +1000</pubDate>
        <link>https://blog.mithis.net/archives/games/82-techtalk-gamingforfreedom</link>
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        <category>foss</category>
        
        <category>Games</category>
        
        <category>Google</category>
        
        <category>talking</category>
        
        <category>techtalk</category>
        
        
        <category>games</category>
        
        <category>google</category>
        
        
        <description>Last week on friday, I gave a Tech Talk about Open Source Gaming as part of Leslie Hawthorn’s “Open Source Developers @ Google” talk series. For those who were silly...</description>
        
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      <item>
        <title>Open Source @ Freeplay debrief</title>
        <description>&lt;p&gt;As some of you may know, I was invited to speak about my experiences with Open Source games at the &lt;a href=&quot;http://www.nextwave.org.au/news/free-play-a-mere-month-away-get-your-tickets-now&quot;&gt;Independent Game Developers conference, Freeplay&lt;/a&gt;. The conference was in Melbourne at the &lt;a href=&quot;http://www.acmi.net.au/&quot;&gt;ACMI&lt;/a&gt; and at my guess around 250 people attended the event.&lt;/p&gt;

&lt;p&gt;I organised with the Freeplay organisers to have &lt;a href=&quot;http://linux.conf.au&quot;&gt;Linux.conf.au&lt;/a&gt; postcards available at the registration desk and dotted around the other venues. About 100 cards where picked up and the remainder where given to Geoff Leach (who lectures at &lt;a href=&quot;http://www.rmit.edu.au/&quot;&gt;RMIT&lt;/a&gt;) to distribute to students. I also advertised the “&lt;a href=&quot;http://miniconf.mel8ourne.org/wiki/index.php/Gaming&quot;&gt;Gaming Miniconf&lt;/a&gt;” which I will be organising at &lt;a href=&quot;http://linux.conf.au&quot;&gt;Linux.conf.au&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I gave a talk entitled “The best things in life are free” which was split into two sections. The first was an introduction to what FOSS actually is, while the second was a brief tour of various open source game technologies and games which exist. I hoped to show how the &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_developer#Independent_developers&quot;&gt;independent game developers&lt;/a&gt; and open source game developers where closer then both sides realise.&lt;/p&gt;

&lt;p&gt;The talk went well and there seemed quite a bit of interest. There was quite a bit of interest (among game library developers) in the dual-licensing model that &lt;a href=&quot;http://www.mysql.org/&quot;&gt;MySQL&lt;/a&gt; and &lt;a href=&quot;http://www.trolltech.com/&quot;&gt;Trolltech&lt;/a&gt; both use. More importantly many of the upcoming game development students attending were interested in both using open source and open sourcing their own games.&lt;/p&gt;

&lt;p&gt;I also talked directly to a variety of leading Australian game developers to find out how, where and why they are using FOSS in there company and games. As I have &lt;a href=&quot;http://www.linux.org.au/conf/2007/Miniconfs/Gaming/ProgramNew.html&quot;&gt;previously thought&lt;/a&gt; (and discussed at last year’s &lt;a href=&quot;http://miniconf.mel8ourne.org/wiki/index.php/Gaming&quot;&gt;Gaming Miniconf&lt;/a&gt;), the amount of FOSS being used is extensive. &lt;a href=&quot;http://www.python.org/&quot;&gt;Python&lt;/a&gt;, for example, been embedded &lt;a href=&quot;http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Bloodlines&quot;&gt;in&lt;/a&gt; &lt;a href=&quot;http://www.2kgames.com/civ4/home.htm&quot;&gt;many&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(computer_game)&quot;&gt;AAA&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Battlefield_2&quot;&gt;games&lt;/a&gt; and is used in &lt;a href=&quot;http://en.wikipedia.org/wiki/EVE_Online&quot;&gt;multiple&lt;/a&gt; &lt;a href=&quot;http://www.bigworldtech.com/index/index_en.php&quot;&gt;MMORPGs&lt;/a&gt;. Hopefully I will have some cool case studies very soon.&lt;/p&gt;
</description>
        <pubDate>Thu, 23 Aug 2007 22:43:58 +1000</pubDate>
        <link>https://blog.mithis.net/archives/lca/50-freeplay-debrief</link>
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        <category>games</category>
        
        <category>lca</category>
        
        
        <description>As some of you may know, I was invited to speak about my experiences with Open Source games at the Independent Game Developers conference, Freeplay. The conference was in Melbourne...</description>
        
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